Findet alle Seiten in Kapitel 2 In "King's Quest" Kapitel 2 gibt es einige Höhlenwänden gefolgt seid) geht zu Amaya Blackstone in ihrer Zelle. Haltet spaßeshalber die drei Porträts von Chester, Bramble und Amaya davor und untersucht die Standuhr zu eurer Rechten. Spielt ein wenig. Kaufe "Amaya Blackstone schmollen" von lsengler auf folgenden Produkten: Sticker. Das Sprite stammt von King's Quest I aus dem Jahr Sticker.
Amaya Blackstone schmollen StickerKaufe "Amaya Blackstone schmollen" von lsengler auf folgenden Produkten: Sticker. Das Sprite stammt von King's Quest I aus dem Jahr Sticker. Und der Schmiedin Amaya Blackstone in King's Quest meine Stimme zu geben, war eine besonders spannende Aufgabe.“ Warum? Wollen wir. Nachdem ihr Amaya das Schwert gegeben habt, soll sie den rechten anstatt den linken Kobold ausschalten. Ihr erhaltet daraufhin etwas früher.
KingS Quest Amaya Chivalry is Not Lost VideoKING'S QUEST 100% : Part 34.1 [Vee] - Liebesrat von Amaya
This item will only be visible in searches to you, your friends, and admins. In this Guide, I will show you how to walk you through on Chapter of Sierra On-Line's King's Quest Enhanced Remake: A Knight To Remember.
This item has been added to your Favorites. Created by. Jr Online. Guide Index. Entering The Tournament. Chivalry Test. Getting Prepared.
Finding the Ferocious Eye. Finding The Ferocious Eye: Wisdom. Finding The Ferocious Eye: Compassion. Finding The Ferocious Eye: Courage.
Goblin Attack. Trial of Speed. Trial of Strength. Trial of Witts. Head towards the well directly in front of you and look down it if you like.
Click the action button on the crank to lower the bucket. Get into the well and climb all the way to the bottom.
Once at the bottom of the well pull aside the mattress to reveal a hidden door. Walk along the path and take in the gorgeous scenery until you come to two switches.
Which one should you press? Avoid the one with the skeleton next to it and hit the switch to the right. A door will open for you to walk through.
Continue through the cavern until you come to a bed. Continue along the path and over a bridge made of beds.
Ignore the ledge with the missing crank for the moment and continue on to a room with bookshelves and the missing handle. Grab the handle and the bell will ring.
Once the coast is clear head back to the ledge with the broken crank and use the handle. Run over the bridge, around the ledge and down the ladder.
Avoid the spiky boat by taking cover in the right and left alcoves. Jump into the nearest bed to hide. There are more piles of bones up ahead.
Tip toe around them. Once past the bones a bed will fall down from the roof waking up the dragon once more. Jump into the bed to hide.
Climb up the ladder to the left. There is a bridge missing with the switch on the other side. How to reach it? Continue walking until you find a skeleton holding onto a bow.
Grab the bow and use it to hit the switch on the other side of the crevasse. Run across the bridge to the dragon feeding station.
To distract the dragon and get down to the magic mirror you need to do these things in the following order: 1 Hit the switch to grab a steak and bring it close to the dragon.
Time to make a run for it! Make your way down the underground river shooting at the ropes holding the beds and pressing the direction buttons as indicated.
Run once more and avoid the crashing beds as you go. Once free from the dragon walk along the path you used when you came in and exit the secret door into the well.
These actions will build up over time and influence the way the townsfolk view you and also change various cut-scenes.
Climb up the ladder to your freedom and enjoy the cut-scene. Continue on to Entering the Tournament. Down the bottom of the hill read the sign telling you Daventry is just a few miles to the east.
Walk to the east right. Take the path through the forest to the left. Follow the path down the hill until you spot a toolbox in a nest.
Walk over to the tree and push it to make the toolbox drop. Jump across the river and continue following the tracks through the forest.
There are a couple of achievements you can get here. First use the hatchet on the unicorns repeatedly until they eat you.
Use the hatchet on the tree to knock it down. You can know walk across and continue your journey. Follow the path past the thornweeds until you come to the town gate.
You can enter three shops. Each of them has something that can be used for a wheel and each of them will put you a little further along one of the three paths.
Make sure you leave a tip for her. Big enough for a carriage wheel. Grab the table top and leave a tip to progress along the path of Wisdom.
Take it back to the carriage and show it to the merchant. After you get one of these Items, be sure to close the doors to the town square for later.
The merchant will drop you off just before the stadium. The bridge is missing here as well and none of the other knights can get across.
Talk to the knights holding the rope. Walk down to the river, jump across the rocks and into the river. The knights will run down and rescue you.
Walk back to the missing bridge and use your hatchet on the big tree. The big knight will pull you back and knock the tree over himself.
Crossing first he waves to you and bumps the tree into the river. Grab the rope on the right side. The scary-looking knight will grab it from you and climb across.
Never mind. Head back to the river and cross over the log. After falling in the river use the hatchet on the log and then the rope on the raft.
Have a chat with Manny and then climb up the rocks to the left. Get ready for your first test, the Chivalry Test, in the next part.
The knight giving the test will ask you why you were late for the tournament. Talk to the big knight on the left and find out his name Acorn.
He also seems to be hiding something. Return to Acorn and tell him you know the secret. Return to Whisper and tell him you know his name.
She is then put in a cage guarded by two Stone Goblin guards. Graham frees Amaya from her captivity depending on the players actions, Graham can either choose to save her or escape with someone else and seeks an audience with the Goblin King who then set them free.
Finding trouble with his predicament, Graham visits Amaya at her shop using a spell from Hagatha's Tower for advice on finding out which princess is the one.
She reluctantly gives him advice from her father, and says to "marry quick and without care. If they leave you it won't matter, cause, you know She also has other alternative advice as well from her father, such as choosing an ugly person, or going with your gut, because the heart is weaker Graham points out that this is not exactly the advice he was hoping for.
She then proceeds to ask him "have you given any thought as to what you're willing to put up with? To which Graham thinks about the personality traits of whatever princess he's willing to endure.
As the spell from the tower begins to wear off, he asks her for a tool for "fixing stuff" to which she hands him a wrench and Graham is instantly sent back to Hagatha's tower.
Afterwards, Amaya realizes what happened to him and knows its the work of Hagatha, and sends Whisper with a piece of Hagatha's clock, to help Graham escape.
How she knows about Hagatha, or how she obtained a piece of her clock is left a mystery. No matter which townsfolk Graham visits, Amaya finds out somehow, in order to send Whisper to help.
Graham, with his son, Alexander , enter Amaya's shop to introduce one another as well as get supplies for their family vacation.
Inside, Amaya and Whisper are working on the Crumbler II. She gifts a bow she crafted herself for Alexander as well as a Golden Arrow made with all the gold coins Graham spent at her store for Graham.
Amaya appears as a ghost in her shop in the Realm of the Dead. Graham seeks more advice from her about his legacy, only to have her assure him that it is what you leave inside of people instead of what you leave behind for people.
Amaya is shown on the Tapestry of Time alongside a young Graham in the castle if the player chooses the bravery route. Amaya is a no-nonsense, action girl; she is the brave parallel to the other townsfolk's compassion Wente Fey and wisdom Chester and Muriel Hobblepot.
When she's not working on the Crumbler, she's taking care of her garden. She always tries to keep herself busy. She takes pride in her status as a strong, independent woman, but immediately flusters at the first sign of emotion.
Amaya is always complaining about her lost bed first stolen by Goblins in Chapter 1, but still missing by Chapter2, even as late as Chapter 3 she's still discussing her missing bed, but has apparently converted the Crumbler into a place for her and Whisper to sleep.
Amaya's bravery is inspired from a woman she met in her past. Despite this being true or not, Amaya believes that she is the bravest person she ever met.
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Buffalo Quick Hit 50 Lions Triple Diamond Spartacus Gladiator of Rome Cleopatra Golden Goddess 5 Dragons. Feeling Lucky?Um weiterzukommen, braucht Graham Hilfe von Amaya und Acorn. Es gibt 2 Varianten, ich zeige hier beide Möglichkeiten. King's Quest. Browse game. Nachdem ihr Amaya das Schwert gegeben habt, soll sie den rechten anstatt den linken Kobold ausschalten. Ihr erhaltet daraufhin etwas früher. Haltet spaßeshalber die drei Porträts von Chester, Bramble und Amaya davor und untersucht die Standuhr zu eurer Rechten. Spielt ein wenig. Kaufe "Amaya Blackstone schmollen" von lsengler auf folgenden Produkten: Sticker. Das Sprite stammt von King's Quest I aus dem Jahr Sticker.